Version: 2020.1
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetMatrixArray

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public void SetMatrixArray (string name, Matrix4x4[] values);
public void SetMatrixArray (int nameID, Matrix4x4[] values);

参数

name 设置的属性的名称。
nameID 如 Shader.PropertyToID 给定的属性的 ID。
values 要将本地矩阵数组属性绑定到的矩阵。

描述

RayTracingShader 的本地矩阵数组属性设置值。

The matrix array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the matrix array needs to be visible in all ray tracing shader passes (hit groups in DirectX Raytracing terminology) then Shader.SetGlobalMatrixArray must be used.