Version: 2020.1
public static bool isPlaying ;

描述

编辑器当前是否处于播放模式?

设置 isPlaying 可将结果延迟到此帧的所有脚本代码完成之后。

另请参阅:isPausedisPlayingOrWillChangePlaymode

using UnityEngine;
using UnityEditor;

// Simple example where EditorApplication.isPlaying is watched to // report whether game is played or not.

public class EditorPlaying : EditorWindow { [MenuItem("Examples/EditorApplication.isPlaying demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorPlaying)); window.position = new Rect(100, 100, 150, 50); window.Show(); }

void OnGUI() { if (EditorApplication.isPlaying) { EditorGUILayout.LabelField("Playing"); } else { EditorGUILayout.LabelField("Not playing"); } } }