Version: 2020.1

AssetDatabase.RemoveUnusedAssetBundleNames

切换到手册
public static void RemoveUnusedAssetBundleNames ();

描述

删除资源数据库中所有未使用的 assetBundle 名称。

using System.Linq;
using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/RemoveUnusedAssetBundles")] static void FindAndRemoveUnusedAssetBundles() { var unusedBundles = AssetDatabase.GetUnusedAssetBundleNames(); var unusedAssetBundleString = "";

//Add all except the last Asset Bundle name into the Unused Asset Bundle String with a comma at the end for (var i = 0; i < unusedBundles.Length - 1; i++) { unusedAssetBundleString += unusedBundles[i] + ", "; } //Add the last string without a comma unusedAssetBundleString += unusedBundles.Last(); //Remove the asset bundles from the editor AssetDatabase.RemoveUnusedAssetBundleNames(); Debug.Log($"Removed Asset Bundles: {unusedAssetBundleString}."); } }