纹理的多级渐进纹理偏差。
正偏差会使纹理看起来更加模糊,负偏差会锐化
纹理。注意,使用较大的负偏差会降低性能,因此不建议使用
超过 -0.5 的负偏差。在大多数情况下,通过使用各向异性过滤可实现更好的
纹理锐化。此外注意,多级渐进纹理偏差不适用于
MaterialPropertyBlocks,如果没有自定义着色器,某些平台(例如基于 OpenGL ES 的平台)不支持
它。
另请参阅:Texture.anisoLevel、texture assets。
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