用于渲染地形的自定义材质。
您可以使用该变量为地形提供要渲染的自定义材质。对于要实际应用的材质,还需要将 Terrain.materialType 设置为 Terrain.MaterialType.Custom。
内部不会创建自定义材质的副本,因此修改 materialTemplate 会影响到使用该材质的所有地形对象。
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