bool 如果选择保存此类场景,则返回 true,如果按下 Cancel,则返回 false。
询问您是否要保存修改后的一个或多个场景。
Hierarchy 窗口显示所有打开的场景。它们可以保存,也可以不保存。SaveCurrentModifiedScenesIfUserWantsTo() 显示一个窗口,其中显示未保存的修改后场景。如果选择 Save
,将编写更改后的场景,如果选择 Save
,将不执行任何操作并保持场景不变。按下 Save
按钮,此方法会返回 Cancel
。按下 Cancel
按钮,此方法会返回 /false/。
从编辑器运行 SaveCurrentModifiedScenesIfUserWantsTo()。需要创建一个编辑器菜单项。以下示例显示了此菜单项。
// Add an editor menu item that enables Scenes to be saved or not, // This example adds the editor extension into an Examples menu.
using UnityEngine; using UnityEditor; using UnityEditor.SceneManagement;
public class ExampleClass : MonoBehaviour { [MenuItem("Examples/Save current Scene(s) if required")] static void MaybeSaveScenes() { if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) { Debug.Log("Save Scene(s)"); } else { Debug.Log("Don't save Scene(s)"); } } }
注意:当前显示的是带有三个按钮的窗口。Save
和 /Don't Save/ 均会导致写入场景。Cancel
将保持场景不变。
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