path | 要加载的目标资源的路径。 |
T 请求的资源的类型。
加载存储在名为 Resources 文件夹中的 path
处的资源。
如果可在 path
找到资源,则返回类型 path
,否则返回 null。如果无法将 path
上的文件的类型转换为 path
,则也返回 null。
path
是相对于项目的 Assets 文件夹中的任何 Resources
文件夹的相对路径。
可以使用多个 Resources 文件夹。例如,一个项目中可能包含名为
Assets/Resources
和 Assets/Guns/Resources
的 Resources 文件夹。
该路径无需在字符串中包含 Assets
和 path
,例如在
@@Assetspath
Shotgun.prefab@@ 加载 GameObject 仅需要 Shotgun 作为 path
。
此外,如果 @@Assetspath
Missiles/PlasmaGun.prefab 存在,
可通过将
Gunspath
PlasmaGun@@ 作为 path
字符串来加载它。
如果有多个 Resources 文件夹,不能重复使用
资源名称。
注意:必须省略扩展名。\
注意:Unity 中的所有资源名称和路径都使用正斜杠。使用反斜杠的路径将无法正常工作。
// Load assets from the Resources folder. Ignore other named and typed assets. using UnityEngine;
public class ExampleClass : MonoBehaviour { void Start() { //Load a text file (Assets/Resources/Text/textFile01.txt) var textFile = Resources.Load<TextAsset>("Text/textFile01");
//Load text from a JSON file (Assets/Resources/Text/jsonFile01.json) var jsonTextFile = Resources.Load<TextAsset>("Text/jsonFile01"); //Then use JsonUtility.FromJson<T>() to deserialize jsonTextFile into an object
//Load a Texture (Assets/Resources/Textures/texture01.png) var texture = Resources.Load<Texture2D>("Textures/texture01");
//Load a Sprite (Assets/Resources/Sprites/sprite01.png) var sprite = Resources.Load<Sprite>("Sprites/sprite01");
//Load an AudioClip (Assets/Resources/Audio/audioClip01.mp3) var audioClip = Resources.Load<AudioClip>("Audio/audioClip01"); } }
path | 要加载的目标资源的路径。使用空字符串(i.e.,"")时,该函数加载 Resources 文件夹的全部内容。 |
systemTypeInstance | 返回的对象的类型筛选器。 |
Object 作为对象返回的请求资源。
加载存储在 Resources 文件夹中的 path
处的资源。
如果在 path
处找到该资源,则返回该资源,否则返回 null。
如果指定了 type
参数,则仅返回此类型的对象。
path
是相对于项目的 Assets 文件夹中的任何 Resources 文件夹的相对路径,必须省略扩展名。
注意:Unity 中的所有资源名称和路径都使用正斜杠。使用反斜杠的路径将无法正常工作。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Assigns a texture named "Assets/Resources/glass" to a Plane. void Start() { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Plane); var rend = go.GetComponent<Renderer>(); rend.material.mainTexture = Resources.Load("glass") as Texture; } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { // Instantiates a Prefab named "enemy" located in any Resources // folder in your project's Assets folder. GameObject instance = Instantiate(Resources.Load("enemy", typeof(GameObject))) as GameObject; } }
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