此参数控制有多少活动作业参与遮挡剔除。
值必须处于 1 到 16 的范围内。默认值为 6。最佳作业数量取决于场景。
当剔除系统在场景中执行剔除时,可以将屏幕上的区域划分为网格。每个作业都处理网格中的一个单元格。
作业数量越多,网格中的单元格便越多,它们也越小。如果作业更多并且工作负载更小,则 Unity 的剔除速度会更快,从而性能更好。
**注意:**每个作业都具有一些开销,因此添加更多作业并不始终提高性能。可轻松地启动 [thread](JobSystemMultithreading) 并联接结果。如果性能较低,请尝试将此值调整为更小值。
另请参阅:ScriptableCullingParameters.cullingJobsLowerLimit、ScriptableCullingParameters.cullingJobsUpperLimit。
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