渲染纹理中封装的模板数据的格式。
指定此属性将为渲染纹理创建一个模板元素并设置其格式。
这允许将模板数据作为纹理绑定到支持它的平台的所有着色器类型。
此属性未指定模板缓冲区格式,格式受 RenderTexture.depth 中指定的深度缓冲区格式的约束。
目前,大多数平台仅支持 /R8_UInt/(DirectX11、DirectX12),而 PS4 还支持 /R8_UNorm/。
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