获取或设置服务器为客户端指定的 ViewID 池中的 ViewID 号的最低数量。
每位玩家在建立连接时会获得指定的 ViewID 池,并在玩家用完该值时
刷新为新的数值。服务器和客户端应保持该值同步。如果
仅在服务器端设置为较高的值,效果是服务器发送的 ViewID 数会超过客户端
实际需要的数量。如果仅在客户端设置为较高的值,意味着客户端会更频繁地请求 viewID,
例如,如果服务器返回的池的数量不足,客户端会连续请求 2 次。
默认值为 100。
如果游戏通过网络在每个客户端上实例化许多新的对象,如每分钟
超过 100 个网络实例化,应将该值设置为较高的数值。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.