让 GUI 围绕一个点缩放的 Helper 函数。
修改 GUI.matrix 可以让所有 GUI 元素围绕 pivotPoint
进行缩放。
另请参阅:GUI.matrix、RotateAroundPivot。
using UnityEngine; using System.Collections;
// Scale a button by 1.5 times each time is pressed.
public class ExampleClass : MonoBehaviour { private Vector2 scale = new Vector2(1, 1); private Vector2 pivotPoint;
void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.ScaleAroundPivot(scale, pivotPoint);
if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Big!")) { scale += new Vector2(0.5F, 0.5F); } } }