position | 窗口中可以拖动的部分。这将被裁剪到实际的窗口。 |
使窗口可被拖动。
在窗口代码中插入对该函数的调用,以使窗口可被拖动。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rect windowRect = new Rect(20, 20, 120, 50);
void OnGUI() { // Register the window. windowRect = GUI.Window(0, windowRect, DoMyWindow, "My Window"); }
// Make the contents of the window void DoMyWindow(int windowID) { // Make a very long rect that is 20 pixels tall. // This will make the window be resizable by the top // title bar - no matter how wide it gets. GUI.DragWindow(new Rect(0, 0, 10000, 20)); } }
若要将整个窗口背景用作拖动区域,请使用不带参数的 DragWindow 版本并将其放到窗口函数的末尾。
这意味着任何其他控件都将获得优先权,仅在没有任何控件获得鼠标焦点时才激活拖动操作。 另请参阅:DragWindow、BringWindowToFront、BringWindowToBack。
using UnityEngine;
public class ExampleClass : MonoBehaviour { public Rect windowRect = new Rect(20, 20, 120, 50);
void OnGUI() { windowRect = GUI.Window(0, windowRect, DoMyWindow, "My Window"); }
// Make the contents of the window void DoMyWindow(int windowID) { GUI.Button(new Rect(10, 20, 100, 20), "Can't drag me"); // Insert a huge dragging area at the end. // This gets clipped to the window (like all other controls) so you can never // drag the window from outside it. GUI.DragWindow(new Rect(0, 0, 10000, 20)); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.