passName | 这与为场景中所有 ShaderLab 着色器提供的名称相匹配。 |
当与场景中的材质相交时,选择要使用哪个通道。
此名称是在 ShaderLab 着色器(用于在场景中应用于渲染器的材质)中指定的,而不是在 RayTracingShader 本身中指定的。 为任何射线追踪创作的着色器通道需要专门语法,因此在每次分发 RayTracingShader 前必须调用 SetShaderPass。
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