src | 要移动的缓存。 |
dst | 在缓存列表中应该位于源缓存之前的缓存。 |
在缓存列表中将源缓存移动到目标缓存之后。
using System.IO; using UnityEngine;
public class Example : MonoBehaviour { void MoveCacheAfterExample() { Directory.CreateDirectory("Cache1"); Directory.CreateDirectory("Cache2"); Directory.CreateDirectory("Cache3");
Cache c1 = Caching.AddCache("Cache1"); //Placed in cache list at position 1 Cache c2 = Caching.AddCache("Cache2"); //Placed in cache list at position 2 Cache c3 = Caching.AddCache("Cache3"); //Placed in cache list at position 3
Caching.MoveCacheAfter(c2, c3);
//Now the Cache list looks like: //Position 0: Default Cache //Position 1: Cache1 //Position 2: Cache3 //Position 3: Cache2 } }