delay | 已弃用。以样本数为单位的延时,假设采样率为 44100Hz(意味着 Play(44100) 将使播放延时整整 1 秒)。 |
播放 clip。
该 delay 参数已弃用,请改用更新的 PlayDelayed 函数指定延时(以秒为单位)。
如果 AudioSource.clip 设置为正在播放的同一剪辑,
则该剪辑听起来将像是重新开始播放一样。AudioSource 假设
所有 Play 调用将播放新的音频剪辑。
__注意:__AudioSource.PlayScheduled API 可以让您更准确地控制播放音频剪辑的时间。
using UnityEngine;
// The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.
[RequireComponent(typeof(AudioSource))] public class ExampleScript : MonoBehaviour { AudioSource audioData;
void Start() { audioData = GetComponent<AudioSource>(); audioData.Play(0); Debug.Log("started"); }
void OnGUI() { if (GUI.Button(new Rect(10, 70, 150, 30), "Pause")) { audioData.Pause(); Debug.Log("Pause: " + audioData.time); }
if (GUI.Button(new Rect(10, 170, 150, 30), "Continue")) { audioData.UnPause(); } } }
另请参阅:Stop、Pause、clip 和 PlayScheduled 函数。
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