assetPath | 资源的文件系统路径。 |
返回一个含 assetPath
下所有资源的数组。
一些资源文件可能会包含多个子资源(例如,一个 Maya 文件可能会包含多个网格和游戏对象)。
所有路径均相对于项目文件夹,例如:“Assets/MyTextures/hello.png”。
该函数在给定路径中返回 主资源以及所有的 子资源,包含那些隐藏在 Project 视图中的资源。
注意:主资源并不保证在数组中处于索引 0 处
另请参阅:AssetDatabase.LoadMainAssetAtPath、AssetDatabase.LoadAllAssetRepresentationsAtPath、AssetDatabase.AddObjectToAsset、HideFlags.HideInHierarchy。
using UnityEngine; using UnityEditor;
public class Example : MonoBehaviour { [MenuItem("AssetDatabase/LoadAllAssetsAtPath")] private static void PrintAssets() { Object[] data = AssetDatabase.LoadAllAssetsAtPath("Assets/MySpriteTexture.png");
Debug.Log(data.Length + " Assets");
foreach (Object o in data) { Debug.Log(o); }
// outputs: // 5 Assets // MySpriteTexture (UnityEngine.Texture2D) // MyTexture_0 (UnityEngine.Sprite) // MyTexture_1 (UnityEngine.Sprite) // MyTexture_2 (UnityEngine.Sprite) // MyTexture_3 (UnityEngine.Sprite) } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.