地形系统使用 Unity 引擎资源来确保正常运行。当场景中至少有一个地形实例是构建的一部分时,Unity 会将这些资源包含在播放器构建中。如果仅在运行时动态创建地形,请确保在构建中的某个位置包含地形组件作为占位用途。您可以禁用该地形实例(在 Inspector 窗口中取消选中地形名称旁边的框),然后将该实例放入不会被游戏或应用程序加载的场景中。
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