注意:Unity 5 引入了标准着色器来取代此着色器。
注意:Unity 5 引入了标准着色器来取代此着色器。
镂空着色器是显示透明对象的另一种方法。镂空和常规透明 (Transparent) 着色器之间的区别为:
此着色器使用__基础__纹理中包含的 Alpha 通道来确定透明区域。如果 Alpha 包含透明区域和不透明区域之间的混合,则可以手动确定所显示区域的分界点。通过调整 Alpha Cutoff 滑动条即可更改此分界点。
漫射会计算一个简单的 (Lambertian) 光照模型。表面上的光照随着表面与光源之间的角度减小而减弱。光照仅取决于此角度,在摄像机移动或旋转时不会改变。
通常,此着色器的渲染成本低。有关更多详细信息,请查看着色器性能页面。
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