Streaming Controller 组件是纹理串流系统的组成部分。如果要在运行时使用纹理串流将游戏对象的 Mipmap 加载到 Unity 中,请为游戏对象添加 Streaming Controller 组件。
如需了解关于如何使用 Streaming Controller 组件的更多详细信息,请参阅纹理串流 API:控制用于纹理串流的摄像机文档页面
属性 | 描述 |
---|---|
Mip Map Bias | 使用此设置可以强制 Unity 加载比纹理串流系统为这些纹理选择的更高或更低的 Mipmap 级别。使用数字字段来设置 Unity 应用于 Mipmap 级别的偏移。Unity 可将此偏移添加到在此摄像机中可见的所有纹理。 要通过 API 来控制此设置,请使用 StreamingController.streamingMipmapBias。 |
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