材质与 Unity 中的网格渲染器、粒子系统和其他渲染组件结合使用。材质对于定义对象的显示方式起着至关重要的作用。
材质检视面板显示的属性由材质使用的__着色器__确定。着色器是一种特殊类型的图形程序,用于确定如何组合纹理和光照信息以生成屏幕上渲染游戏对象的像素。请参阅有关着色器的文档以深入了解如何在 Unity 项目中使用着色器。
标准着色器为您提供了一个材质参数列表。这些参数可用于重现几乎任何真实世界表面的外观。如需了解这些材质参数的深入信息,请参阅材质参数文档。
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