在创建资源包草案并将资源上传到其中之前,需要设置一个发布者帐户 (Publisher Account):
如果您还没有 Unity 帐户,需要创建一个;为此,请前往创建 Unity ID 页面。或者,打开 Unity Asset Store,单击 Sign In,然后选择 Create a Unity Account:
仔细阅读 Asset Store 提供者协议以了解法律信息;阅读 Asset Store 提交指南以了解提交流程。
打开 Create New Asset Store Publisher 页面,提供所需的 Profile 信息:
(A) 在 Profile picture 中可上传徽标或品牌图像
(B) 在 Publisher name 中可指定帐户名称
(C) 在 Website 中可设置网站的网址
(D) 在 Customer Support 中可以设置支持服务地址
提供所需的 Promo 信息:
(可选)还可以在 About、Social Media 和 Google Analytics 部分提供相关信息:
注意:可随时添加和修改可选信息;为此,请返回 Publisher Account 页面,然后导航至 Info 选项卡。
单击屏幕底部的 Save and Preview 按钮。
此时会显示 Asset Store Provider Agreement 对话框以提示进行确认。
选中 Accept Terms of Service,然后单击 OK 以完成创建 Asset Store 发布者帐户的过程。
此时会显示一个对话框以提示您 Unity 已成功创建您的发布者个人资料。单击 OK,然后返回到 Editor 以完成发布过程。
现在,您面向客户的 Publisher Account 新页面将显示在 Unity Asset Store 中。
注意:您提供的信息将显示在 Asset Store 中面向客户的 Publisher Account 页面上,但可能会一些例外情况(如果有,则会标明)。您可以访问 Unity 自己的 Publisher’s Account 页面,查看面向客户的 Publisher Account 页面示例。
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