public static Quaternion Lerp (Quaternion a, Quaternion b, float t);


ab 之间插入 t,然后对结果进行标准化处理。参数 t 被限制在 [0, 1] 范围内。

该方法比 Slerp 快,但如果旋转相距很远,其视觉效果也更糟糕。

using UnityEngine;

public class Example : MonoBehaviour { // Interpolates rotation between the rotations // of from and to. // (Choose from and to not to be the same as // the object you attach this script to)

Transform from; Transform to; float speed = 0.1f; void Update() { transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, Time.time * speed); } }