应用到所有纹理的纹理大小限制。
将该属性设置为 1 将使用每个纹理的第一个多级渐进纹理(因此所有纹理都是一半大小); 将其设置为 2 使用每个纹理的第二个多级渐进纹理(因此所有纹理都是四分之一大小)等等。 该属性可用于降低低端计算机的显存要求。 默认值为零。
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Use half-size textures. QualitySettings.masterTextureLimit = 1; } }
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