启用面向 Oculus 的共享深度缓冲区支持。
启用时,系统将与 Oculus 运行时共享深度缓冲区,以便在适用时(例如在显示 Oculus Dash 时)渲染场景中的其他内容。未渲染到深度缓冲区的对象可能未使用外部渲染的内容正确进行深度排序。
此设置当前仅适用于台式机玩家。
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