从网格使用凸面碰撞体。
这意味着如果将此值设置为 true,则网格碰撞体不会具有孔洞或入口。 凸面网格可以与其他凸面碰撞体和非凸面网格碰撞。 因而,对于刚体,原始碰撞体提供的细节不足 ,更适合使用凸面网格碰撞体。\ 注意:物理引擎需要凸面网格才能具有非零体积。标记为凸面的平整网格(如四边形或平面)会由物理引擎修改为具有厚度(因而具有体积),以满足此要求。生成的网格的厚度与其大小成比例,最多可以是网格平面中最长尺寸的 0.05。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.