tag | 用于标识日志消息的源。它通常标识发生日志调用的类。 |
message | 字符串或对象,将被转换为字符串表示进行显示。 |
context | 此消息应用到的对象。 |
Logger.Log 的变体,用于记录错误消息。
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag"; private Transform tr;
void MyGameMethod() { if (tr == null) { logger.LogError(kTAG, "memberVariable must be set to point to a Transform.", tr);
Debug.unityLogger.LogError(kTAG, "Failed! to set Transform", tr); } } }
注意,当启用了“ErrorPause”时,这会暂停该 Editor。
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