public Texture2D background ;

描述

GUI 元素在该给定状态下使用的背景图像。

另请参阅:scaledBackgrounds

using UnityEngine;

public class Example : MonoBehaviour { // Assigns a texture to customStyles[0] for when the control // is pressed down

Texture2D aTexture;

void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } if (GUI.skin.customStyles.Length > 0) { GUI.skin.customStyles[0].active.background = aTexture; } } }