public static Quaternion Slerp (Quaternion a, Quaternion b, float t);


ab 之间以球形方式插入 t。参数 t 被限制在 [0, 1] 范围内。

// Interpolates rotation between the rotations "from" and "to"
// (Choose from and to not to be the same as
// the object you attach this script to)

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform from; public Transform to;

private float timeCount = 0.0f;

void Update() { transform.rotation = Quaternion.Slerp(from.rotation, to.rotation, timeCount); timeCount = timeCount + Time.deltaTime; } }