控制器中的层。
必须注意,AnimatorControllerLayer 作为副本返回。当发生更改时,应将数组重新设置为该属性。
class ControllerModifier
{
UnityEditor.Animations.AnimatorController controller;
public void ModifyLayers(int layerIndex, string newName)
{
UnityEditor.Animations.AnimatorControllerLayer[] layers = controller.layers;
layers[layerIndex].name = newName;
controller.layers = layers;
}
}