public void Play ();

描述

启动摄像机。

创建 WebCamTexture 前请 调用 Application.RequestUserAuthorization

// Starts the default camera and assigns the texture to the current renderer
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { WebCamTexture webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } }