设置一个用于渲染的重写 Sprite。
overrideSprite 变量允许 Sprite 更改
Sprite。这种更改是立即发生的。当不再需要更改的
Sprite 时,可以将 Sprite 还原为
原始版本。当 overrideSprite
设置为 null
时,会发生这种情况。
\
**注意:**下面的脚本示例有两个按钮。按钮纹理是从
Resources
文件夹加载的。(显示的示例中并未使用)。示例代码中添加了
两个 Sprite。Example1
和 Example2
是按钮的 OnClick
函数调用的函数。Example1 调用 overrideSprite,Example2 将 overrideSprite 设置为 null。
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;
public class ExampleClass : MonoBehaviour { private Sprite sprite1; private Sprite sprite2; private Image i;
public void Start() { i = GetComponent<Image>(); sprite1 = Resources.Load<Sprite>("texture1"); sprite2 = Resources.Load<Sprite>("texture2");
i.sprite = sprite1; }
// Called by a Button OnClick() with ExampleClass.Example1 // Uses overrideSprite to make this change temporary public void Example1() { i.overrideSprite = sprite2; }
// Called by a Button OnClick() with ExampleClass.Example2 // Removes the overrideSprite which causes the original sprite to be used again. public void Example2() { i.overrideSprite = null; } }
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