parent | 要使用的父变换。 |
worldPositionStays | 如果为 true, 则修改相对于父级的位置、缩放和旋转, 使对象保持与之前相同的世界空间位置、旋转和缩放。 |
设置变换的父级。
该方法与 parent 属性相同,
但它可以使 Transform 保持其本地方向而不是其全局方向。
这可通过将 worldPositionStays
参数设置为 false 来实现。
在只使用单个 Transform 参数调用 SetParent 时,worldPositionStays
参数
设置为 true。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject player;
//Invoked when a button is clicked. public void Example(Transform newParent) { //Sets "newParent" as the new parent of the player GameObject. player.transform.SetParent(newParent);
//Same as above, except this makes the player keep its local orientation rather than its global orientation. player.transform.SetParent(newParent, false); } }
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