expected | 预期值。 |
actual | 要与预期值比较的实际值。 |
allowedRelativeError | 要用于“相对 Epsilon 比较”的相对错误。 |
bool 如果实际值与预期值相等,则返回 true。
对两个浮点值的“相对 Epsilon 比较”,用于比较相等性。
此方法对两个浮点数进行“相对 Epsilon 比较”,用于比较相等性。提供相对错误作为第三个参数。相对错误的计算方式是用绝对错误除以实际值的量级。
using UnityEngine.TestTools.Utils;
using NUnit.Framework;
[TestFixture]
class UtilsTest { [Test]
public void FloatsAreEqual() { float expected = 10e-8f;
float actual = 0f;
float allowedRelativeError = 10e-6f;
Assert.That(Utils.AreFloatsEqual(expected, actual, allowedRelativeError), Is.True); } }
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