RemoteSettings.BeforeFetchFromServer

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描述

RemoteSettings 对象发出提取最新设置的网络请求前分发。

using UnityEngine;

public class HandleRemoteSettings : MonoBehaviour { private void Start() { RemoteSettings.BeforeFetchFromServer += RemoteSettingsBeforeFetchFromServer; }

private static void RemoteSettingsBeforeFetchFromServer() { /*...*/ } }