返回介于 min
[含] 与 max
[含] 之间的随机浮点数(只读)。
请注意,max
包含在内。Random.Range(0.0f, 1.0f)
可能会返回 1.0
作为值。Random.Range 分布是均匀的。Range 是一个随机数生成器。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject prefab;
// Instantiate the Prefab somewhere between -10.0 and 10.0 on the x-z plane void Start() { Vector3 position = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f)); Instantiate(prefab, position, Quaternion.identity); } }
返回介于 min
[含] 与 max
[不含] 之间的随机整数(只读)。
请注意,max
不包含在内。Random.Range(0, 10)
可以返回介于 0 与 9 之间的值。如果 max
等于 /min/,则返回 /min/。Random.Range 分布是均匀的。Range 是一个随机数生成器。
using UnityEngine; using UnityEngine.SceneManagement;
public class ExampleClass : MonoBehaviour { // Loads a random level from the level list
void Start() { SceneManager.LoadScene(Random.Range(0, SceneManager.sceneCount)); } }
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