public static Quaternion AngleAxis (float angle, Vector3 axis);

描述

创建一个围绕 axis 旋转 angle 度的旋转。

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sets the transforms rotation to rotate 30 degrees around the y-axis transform.rotation = Quaternion.AngleAxis(30, Vector3.up); } }