public bool sizeAffectsLifetime ;

描述

设置粒子大小是否充当轨迹生命周期的乘数。

可用于使较大粒子具有较长轨迹。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool sizeAffectsLifetime = true;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = new ParticleSystem.MinMaxCurve(0.01f, 1.0f); main.startLifetime = 1.5f;

var trails = ps.trails; trails.enabled = true;

var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); }

void Update() { var trails = ps.trails; trails.sizeAffectsLifetime = sizeAffectsLifetime; }

void OnGUI() { sizeAffectsLifetime = GUI.Toggle(new Rect(25, 25, 200, 30), sizeAffectsLifetime, "Size affects lifetime"); } }