value | 要写入的对象。 |
buffer | 要写入的字节缓冲区。 |
count | 要在字节缓冲区中写入的字节数。 |
offset | 要从其开始写的字节缓冲区数组元素。 |
msg | 要写入的网络消息。 |
此函数将引用写入对象、值、缓冲区或网络消息,并与 NetworkIdentity 组件相结合将引用写入流中。
using UnityEngine; using UnityEngine.Networking;
public class ExampleScript : MonoBehaviour { void Start() { short myMsgType = 444;
NetworkWriter writer = new NetworkWriter(); writer.StartMessage(myMsgType); writer.Write("test data"); writer.FinishMessage(); } }
请参阅 NetworkWriting 以查看另一个代码示例。
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