UMatch MatchMaker 对象。
如果已调用 StartMatchMaker(),将填充此对象。它可用于与配对的服务通信。 应在匹配完成后关闭此对象,以清理其内部状态。如果此对象为 null,则表示尚未将客户端设置为可与 MatchMaker 通信。
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