与此游戏对象关联的玩家的 ID。
仅当此游戏对象为本地玩家时,此 ID 才有效。
HLAPI 将玩家和客户端作为单独的 GameObject 处理。在大多数情况下,每个客户端仅有一个玩家,但在有些情况下(例如,当多个控制器连接到控制台系统时)单个连接可能有多个玩家 GameObject。当单个连接有多个玩家时,使用 playerControllerId 属性来区分它们。这是一个用于连接的标识符,因此它可映射到与该客户端上的玩家相关联的控制器 ID。
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