当客户端的连接设为准备就绪时返回 true。
准备就绪的客户端可从服务器接收状态更新,而未准备就绪的客户端则无法接收。这在游戏状态不正常时(例如,场景更改或游戏结束)很有用。
此操作为只读。要更改客户端的准备就绪状态,请使用 ClientScene.Ready()。服务器能够使用 NetworkServer.SetClientReady()、NetworkServer.SetClientNotReady() 和 NetworkServer.SetAllClientsNotReady() 设置客户端准备就绪状态。
此操作会在场景更改时完成,因此客户端不会在场景加载期间接收状态更新消息。
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