public static string OpenFolderPanel (string title, string folder, string defaultName);

描述

显示“打开文件夹”对话框并返回所选的路径名称。

另请参阅:OpenFilePanelSaveFolderPanel 函数。

\ 打开文件夹面板。

using UnityEditor;
using System.IO;

public class OpenFolderPanelExample : EditorWindow { [MenuItem("Example/Load Textures To Folder")] static void Apply() { string path = EditorUtility.OpenFolderPanel("Load png Textures", "", ""); string[] files = Directory.GetFiles(path);

foreach (string file in files) if (file.EndsWith(".png")) File.Copy(file, EditorApplication.currentScene); } }