public static Rect RectField (Rect value, params GUILayoutOption[] options);
public static Rect RectField (string label, Rect value, params GUILayoutOption[] options);
public static Rect RectField (GUIContent label, Rect value, params GUILayoutOption[] options);

参数

label显示在字段上方的标签。
value要编辑的值。
options一个可选的布局选项列表,用于指定额外的布局属性。此处传递的任何值都将覆盖 style 定义的设置。
另请参阅:GUILayout.WidthGUILayout.HeightGUILayout.MinWidthGUILayout.MaxWidthGUILayout.MinHeightGUILayout.MaxHeightGUILayout.ExpandWidthGUILayout.ExpandHeight

返回

Rect 用户输入的值。

描述

创建用于输入 Rect 的 X、Y、W 和 H 字段。

\ 捕获 RectField 大小。

using UnityEditor;
using UnityEngine;

public class RectFieldExample : EditorWindow { static Rect pos;

[MenuItem("Examples/RectField Example")] static void rectFieldExample() { RectFieldExample window = EditorWindow.GetWindowWithRect<RectFieldExample>(new Rect(0, 0, 250, 100)); window.Show(); }

void OnGUI() { EditorGUILayout.BeginVertical(); pos = EditorGUILayout.RectField("Internal input:", pos);

EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label("x: " + (pos.x).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("y: " + (pos.y).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("w: " + (pos.width).ToString()); GUILayout.FlexibleSpace(); GUILayout.Label("h: " + (pos.height).ToString()); GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical();

if (GUILayout.Button("Close")) { this.Close(); } } }