public static bool InspectorTitlebar (bool foldout, Object targetObj);
public static bool InspectorTitlebar (bool foldout, Object[] targetObjs);

参数

foldout以箭头显示的折叠状态。
targetObj标题栏对应的一个对象(例如一个组件)或多个对象。

返回

bool 用户选择的折叠状态。

描述

创建一个类似于 Inspector 窗口的标题栏。

\ 创建在旋转中显示 X、Y、Z、W 四元数分量的自定义 Inspector。

// Create a custom transform inspector that shows the X,Y,Z,W
// quaternion components instead of the rotation angles.

using UnityEditor; using UnityEngine;

public class InspectorTitlebarExample : EditorWindow { bool fold = true; Vector4 rotationComponents; Transform selectedTransform;

[MenuItem("Examples/Inspector Titlebar")] static void Init() { var window = GetWindow(typeof(InspectorTitlebarExample)); window.Show(); }

void OnGUI() { if (Selection.activeGameObject) { selectedTransform = Selection.activeGameObject.transform;

fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform); if (fold) { selectedTransform.position = EditorGUILayout.Vector3Field("Position", selectedTransform.position); EditorGUILayout.Space(); rotationComponents = EditorGUILayout.Vector4Field("Detailed Rotation", QuaternionToVector4(selectedTransform.localRotation)); EditorGUILayout.Space(); selectedTransform.localScale = EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale); }

selectedTransform.localRotation = ConvertToQuaternion(rotationComponents); EditorGUILayout.Space(); } }

Quaternion ConvertToQuaternion(Vector4 v4) { return new Quaternion(v4.x, v4.y, v4.z, v4.w); }

Vector4 QuaternionToVector4(Quaternion q) { return new Vector4(q.x, q.y, q.z, q.w); }

void OnInspectorUpdate() { this.Repaint(); } }

标题栏中有一个用于展开的箭头、一个帮助图标和一个设置菜单,具体取决于所提供对象的类型。