以立体声方式(左声道或右声道)平移正在播放的声音。仅适用于单声道或立体声。
此平移在进行 3D 平移计算之前应用。也就是说,立体声平移在进行 3D 空间化处理之前会影响声音的左右平衡。
使用恒定功率平移(非线性淡入淡出)从左到右平移单声道声音。这意味着,当声像为 0.0 时,每个扬声器的声音平衡为左声道 71%、右声道 71%,而不是左声道 50%、右声道 50%。这样可以(使可听到的声音)实现更平滑的平移。
立体声每个左/右声道的渐变取决于指定的声像位置。也就是说,当声像为 0.0 时,每个扬声器的声音平衡为左声道 100%、右声道 100%。当声像为 -1.0 时,只能听到立体声左声道的声音,当声像为 1.0 时,只能听到立体声右声道的声音。
值的范围是 -1.0 到 1.0。
-1.0 = 仅左声道
0.0 = 中间
1.0 = 仅右声道
默认值为 0.0。
no example available in C#
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