public bool active ;

描述

键盘可见还是滑入屏幕位置?

使用此属性可将之前隐藏的键盘重新显示在屏幕上。

using UnityEngine;

public class Example : MonoBehaviour { // Hides the keyboard if the device is facing down // and resumes input if the device is facing up.

TouchScreenKeyboard keyboard;

void Update() { if (keyboard != null) { if (Input.deviceOrientation == DeviceOrientation.FaceDown) keyboard.active = false; if (Input.deviceOrientation == DeviceOrientation.FaceUp) keyboard.active = true; } }

void OnGUI() { if (GUI.Button(new Rect(0, 10, 200, 32), "Open keyboard")) keyboard = TouchScreenKeyboard.Open("text"); } }