描述

Unity 在即将创建未导入的资源(例如,.meta 文件)时调用此方法。

public class CustomAssetModificationProcessor : UnityEditor.AssetModificationProcessor
{
    static void OnWillCreateAsset(string assetName)
    {
        Debug.Log("OnWillCreateAsset is being called with the following asset: " + assetName + ".");
    }
}