public static bool isFinished ;

描述

在启动画面完成之后返回 true。这是在所有徽标都按指定持续时间进行显示之后。

using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;

// This example shows how you could draw the splash screen at the start of a scene. This is a good way to integrate the splash screen with your own or add extras such as Audio. public class SplashScreenExample : MonoBehaviour { IEnumerator Start() { Debug.Log("Showing splash screen"); SplashScreen.Begin(); while (!SplashScreen.isFinished) { SplashScreen.Draw(); yield return null; } Debug.Log("Finished showing splash screen"); } }