public float duration ;

描述

粒子系统的持续时间(以秒为单位)。

仅当粒子系统未播放时才能设置此属性。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>(); ps.Stop(); // Cannot set duration whilst particle system is playing

var main = ps.main; main.duration = 10.0f;

ps.Play(); } }