position | 屏幕上用于标签字段的矩形。 |
label | 标签字段前的标签。 |
label2 | 显示在右侧的标签。 |
style | 用于显示标签的样式信息(颜色等)。 |
生成一个标签字段。(用于显示只读信息。)
在编辑器窗口中显示一个标签,其中显示自编辑器启动后经过的秒数。
// Shows a label in the editor with the seconds since the editor started
using UnityEditor; using UnityEngine; using System.Collections;
//Select the dependencies of the found GameObject public class EditorGUIObjectField : EditorWindow { [MenuItem("Examples/EditorGUI Label Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.Show(); }
void OnGUI() { EditorGUI.LabelField(new Rect(3, 3, position.width, 20), "Time since start: ", EditorApplication.timeSinceStartup.ToString()); this.Repaint(); } }